Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Hehka's family’s glory days are long gone, all that is left is the tales of great landholdings now lost to upstarts. |
0 |
0 |
Hehka's ancestral territory is 3. |
0 |
0 |
Hehka is the middle daughter. |
0 |
14 |
Hehka's rite tests Hehka to the limit, but Hehka is determined not to give in.. |
0 |
14 |
Rite of passage completed with a 0. |
1 |
14 |
Became a Management (Clan Aide). |
1 |
16 |
A shift in clan politics leaves you shut out in the cold. Gain a Contact who stays in touch despite your new status. |
2 |
16 |
Became a Outlaw (Outlaw Thief). |
2 |
18 |
Clan puts a price on Hehka's head. Gain an Enemy. |