Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Margret Neal's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Margret Neal's scout ship is one of the first on the scene to rescue the survivors of a disaster but Margret Neal fail to help. Gain an Enemy. |
2 |
24 |
Margret Neal have no idea what happened to Margret Neal – they found Margret Neal's ship drifting on the fringes of friendly space. |