Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Yetta Mckinney aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Make an unexpected connection outside Yetta Mckinney's normal circles. Gain a Contact. |