Senior Crewman Ann Fabble
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Dynchia | 26 | F | 5 (-1) | 4 (-1) | 12 (2) | 4 (-1) | 9 (1) | 5 (-1) | 54C495 | |
Brutish, Rewarded |
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Term | Age | History |
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1 | 18 | Became a Agent (Intelligence). |
1 | 20 | Ann Fabble's work ends up coming home with Ann Fabble, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 | 20 | Became a Merchant (Merchant Marine) with the new title Crewman. |
2 | 22 | Make an unexpected connection outside Ann Fabble's normal circles. Gain a Contact. |
2 | 24 | Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |