Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
22 |
Suffer from a life-threatening illness. |
4 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
26 |
Become leader in social movement. |
4 |
26 |
Gain an Ally and an Enemy. |
4 |
26 |
Graduated with honors. |