Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Nearly killed. |
3 |
22 |
Returned to Agent (Intelligence). |
3 |
25 |
An investigation takes on a dangerous turn. |
3 |
25 |
Lydia Lambert's work ends up coming home with Lydia Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |