Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force A Knoerael into bankruptcy. A Knoerael salvages what A Knoerael can. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
A Knoerael run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Switched to Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside A Knoerael's normal circles. Gain a Contact. |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |