Crewman Ann Jack
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Ne Kraeda ren Kelva | 27 | F | 7 (0) | 7 (0) | 9 (1) | 4 (-1) | 8 (0) | 9 (1) | 779489 | |
Missing patches of beard, Always looks disheveled, Restless |
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Term | Age | History |
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1 | 18 | Failed to qualify for Army Academy (Military Academy). |
1 | 18 | Became a Drifter (Wanderer). |
1 | 19 | Ann Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 | 19 | Became a Scout (Explorer). |
2 | 21 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 | 21 | Failed to qualify for Physician (Scholar). |
3 | 21 | Submitted to the draft. |
3 | 21 | Became a Merchant (Merchant Marine) with the new title Crewman. |
3 | 25 | Embroiled in legal trouble. |
3 | 25 | Forced to muster out. |