Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Celia Phillips to flee and vows to hunt Celia Phillips down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Failed to qualify for Army Support (Army). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Explorer). |
3 |
22 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
22 |
Failed to qualify for Colonist (Citizen). |
4 |
22 |
Switched to Drifter (Scavenger). |
4 |
23 |
Suffer from a life-threatening illness. |
5 |
23 |
Failed to qualify for Corporate (Citizen). |
5 |
23 |
Switched to Drifter (Wanderer). |
5 |
25 |
Betrayed by a friend. One of Celia Phillips's Contacts or Allies betrays Celia Phillips, ending Celia Phillips's career. That Contact or Ally becomes a Rival or Enemy. |