Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Faith Hutchinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Faith Hutchinson's ship is damaged, and Faith Hutchinson have to hitch-hike Faith Hutchinson's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
21 |
Failed to qualify for Physician (Scholar). |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |