George Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 27 F 9 (1) 7 (0) 6 (0) 3 (-1) 8 (0) 9 (1)976389
Gloomy, Irritable
 
Skills
Animals 0
Art (Creative) 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Mechanic 0
Pilot 0
Profession (Colonist) 0
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Drifter Scavenger 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 George Clubb learn something George Clubb should not have – a corporate secret, a political scandal – which George Clubb can profit from illegally.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 A revolution, attack or other unusual event throws George Clubb's life into chaos, forcing George Clubb to leave the planet.
3 23 Failed to qualify for Field Researcher (Scholar).
3 23 Became a Drifter (Scavenger).
3 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
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