Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Marsha Buckman's ship is damaged, and Marsha Buckman have to hitch-hike Marsha Buckman's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Marsha Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Continued as Drifter (Scavenger). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Forced to muster out. |