Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Isa Bailey's work ends up coming home with Isa Bailey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Isa Bailey's ship is damaged, and Isa Bailey have to hitch-hike Isa Bailey's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Isa Bailey's Contacts or Allies betrays Isa Bailey, ending Isa Bailey's career. That Contact or Ally becomes a Rival or Enemy. |