Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nell Rule's ship is damaged, and Nell Rule have to hitch-hike Nell Rule's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
24 |
A series of bad deals and decisions force Nell Rule into bankruptcy. Nell Rule salvages what Nell Rule can. |
4 |
24 |
Became a Citizen (Worker). |
4 |
27 |
Nell Rule learn something Nell Rule should not have – a corporate secret, a political scandal – which Nell Rule can profit from illegally. |