Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Oirlee's family’s ancestor was a trickster who deceived his enemies. |
0 |
0 |
Oirlee's Grandfather barely managed to hold onto Oirlee's landhold. |
0 |
0 |
Oirlee's Father was a fool who gambled away much of Oirlee's land. |
0 |
0 |
Oirlee's ancestral territory is -2. |
0 |
0 |
Oirlee is the middle daughter. |
0 |
14 |
Rite of passage completed with a 4. |
1 |
14 |
Became a Envoy (Duellist). |
1 |
15 |
Injured by an assassin. |
1 |
15 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
15 |
Became a Outlaw (Outlaw Thief). |
2 |
17 |
Succeed at an audacious raid on a rival. |
2 |
19 |
Promoted to Outlaw (Outlaw Thief) rank 1. |
3 |
19 |
Continued as Outlaw (Outlaw Thief). |
3 |
20 |
Forced to flee off-planet. |
4 |
20 |
Returned to Envoy (Duellist). |
4 |
24 |
Ate an injusting human ambassador. Gain an enemy. |
5 |
24 |
Became a Military Officer (Executive Officer). |
5 |
28 |
Garrison one of the richest Aslan worlds. |