Peggy Sims
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Zaris | 28 | F | 8 (0) | 9 (1) | 10 (1) | 5 (-1) | 8 (0) | 5 (-1) | 89A585 | |
Always shivers (even when it's not cold), Mystical, Robust and healthy |
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Term | Age | History |
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1 | 18 | Became a Merchant (Merchant Marine) with the new title Crewman. |
1 | 19 | A good deal ensures Peggy Sims is living the high life for a few years. |
2 | 22 | Continued as Merchant (Merchant Marine). |
2 | 24 | Injured. Fully recovered. Owe 2,500 for medical bills. |
3 | 24 | Became a Agent (Intelligence). |
3 | 26 | Peggy Sims's work ends up coming home with Peggy Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |