Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Phyllis Donoughoe's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Phyllis Donoughoe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Phyllis Donoughoe fail to help. Gain an Enemy. |
2 |
24 |
Phyllis Donoughoe's ship is damaged, and Phyllis Donoughoe have to hitch-hike Phyllis Donoughoe's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 5 Contacts. Gain 1 Enemies. |