Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Rosie Shelton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rosie Shelton fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Rosie Shelton's time in the scouts. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Rosie Shelton's ship is damaged, and Rosie Shelton have to hitch-hike Rosie Shelton's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 2 Enemies. |