Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Sammie Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Sammie Steen aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
24 |
Failed to qualify for Free Trader (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Returned to Navy (Engineer/Gunner). |
4 |
26 |
Vessel participates in a notable military engagement. |
4 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |