Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Se-a-wa-Sa-be- run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Se-a-wa-Sa-be-'s Contacts or Allies betrays Se-a-wa-Sa-be-, ending Se-a-wa-Sa-be-'s career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
25 |
Advanced training in a specialist field. |