Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Sherri McGhee's trade routes and contacts, forcing Sherri McGhee to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
Good fortune |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
27 |
Sherri McGhee foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |