Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Betrayed by a friend. One of Sibyl Campbell's Contacts or Allies betrays Sibyl Campbell, ending Sibyl Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Failed to qualify for Performer (Entertainer). |
3 |
20 |
Switched to Drifter (Wanderer). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
25 |
Attacked by enemies that Sibyl Campbell easily defeat. |
4 |
25 |
Gain Enemy if Sibyl Campbell don't already have one. |
4 |
28 |
Forced to muster out. |