Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Wilma Collins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilma Collins fail to help. Gain an Enemy. |
2 |
23 |
Wilma Collins's ship is damaged, and Wilma Collins have to hitch-hike Wilma Collins's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 6 Contacts. Gain 3 Enemies. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
Wilma Collins have no idea what happened to Wilma Collins – they found Wilma Collins's ship drifting on the fringes of friendly space. |