Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Albertina Hunt's Contacts or Allies betrays Albertina Hunt, ending Albertina Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
23 |
Albertina Hunt learn something Albertina Hunt should not have – a corporate secret, a political scandal – which Albertina Hunt can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
27 |
Albertina Hunt's business expands, Albertina Hunt's corporation grows, or the colony thrives. |
3 |
27 |
Forced to muster out. |