Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Annetta Guillan's Contacts or Allies betrays Annetta Guillan, ending Annetta Guillan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
28 |
Annetta Guillan do not know what happened to Annetta Guillan. There is a gap in Annetta Guillan's memory. |