Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Cecil Pierce's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cecil Pierce fail to help. Gain an Enemy. |
1 |
19 |
Cecil Pierce inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Psychologically damaged by Cecil Pierce's time in the scouts. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |