Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Charles Fuller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Charles Fuller's ship is ambushed by enemy vessels. Charles Fuller successfully ran to the jump point. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Charles Fuller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Charles Fuller fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Charles Fuller's time in the scouts. |