Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Enid May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Marine Support (Marine). |
3 |
21 |
Continued as Drifter (Wanderer). |
3 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Entered Merchant Academy with the Business curriculum. |
4 |
26 |
Made lifelong friends. Gain 2 Allies. |
4 |
29 |
Graduated. |