Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Eulalia Walker is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Eulalia Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eulalia Walker fail to help. Gain an Enemy. |
2 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |