Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A disaster leaves several injured, and others blame Glenn Kirkham, forcing Glenn Kirkham to leave Glenn Kirkham's career. Gain a Rival. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Glenn Kirkham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
20 |
Became a Drifter (Scavenger). |
3 |
21 |
Betrayed by a friend. One of Glenn Kirkham's Contacts or Allies betrays Glenn Kirkham, ending Glenn Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
21 |
Became a Rogue (Thief). |
4 |
23 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
23 |
Switched to Drifter (Barbarian). |
5 |
27 |
Attempted a risky adventure and was injured. |
5 |
27 |
Nearly killed. Owe 20,000 for medical bills. |