Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Harriett Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
23 |
Make an unexpected connection outside Harriett Carson's normal circles. Gain a Contact. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |