Able Spacehand Jimmie Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 29 F 7 (0) 4 (-1) 2 (-2) 8 (0) 6 (0) 5 (-1)742865
Manic
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Gun Combat 0
Mechanic 1
Melee 0
Pilot 0
Recon 1
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Navy Engineer/Gunner Able Spacehand12
 
Name Type Affinity Enmity Power Influence Species
Corine Weddall Contact 2 1 0 1 Ronnin (F/37)
Benjiman Campbell Enemy 0 4 0 0 Tezcat (M/53)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Jimmie Moore's ship is damaged, and Jimmie Moore have to hitch-hike Jimmie Moore's way back across the stars to the nearest scout base.
1 20 Gain 1 Contacts. Gain 1 Enemies.
2 20 Failed to qualify for Flight (Navy).
2 20 Submitted to the draft.
2 20 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 21 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 24 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 24 Continued as Navy (Engineer/Gunner).
3 27 Vessel participates in a diplomatic mission.
3 28 Forced to muster out.
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