John Read  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 29 F 7 (0) 4 (-1) 3 (-1) 4 (-1) 4 (-1) 4 (-1)743444
Guarded, Strait-laced, Harelip
 
Skills
Admin 0
Animals (Training) 1
Art (Presentation) 0
Carouse 0
Jack-of-All-Trades 1
Melee 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Godfrey Chapman Ally 3 0 1 2 Tezcat (M/18)
Armando Jemmy Rival 1 2 1 1 Geonee (M/40)
Armando Jemmy is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 John Read do not know what happened to John Read. There is a gap in John Read's memory.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 John Read secretly provide religious rites for a dying leader or noble, although they do not share John Read's faith. Gain an Ally in the family and a Rival who disagrees with John Read's choice.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Voluntarily left Missionary/Humanitarian
3 24 Failed to qualify for Explorer (Scout).
3 24 Returned to Drifter (Barbarian).
3 27 Find Ancient Technology.
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