Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Mae Casey's Contacts or Allies betrays Mae Casey, ending Mae Casey's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
20 |
Failed to qualify for Merchant Academy. |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
25 |
Mae Casey do not know what happened to Mae Casey. There is a gap in Mae Casey's memory. |
5 |
25 |
Failed to qualify for Free Trader (Merchant). |
5 |
25 |
Continued as Drifter (Scavenger). |
5 |
27 |
Survived a risky adventure but gained nothing. |
5 |
29 |
Promoted to Drifter (Scavenger) rank 1. |