Maxie Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 29 F 6 (0) 7 (0) 10 (1) 6 (0) 7 (0) 5 (-1)67A675
Lordly, Fabulous, Insane
 
Skills
Animals 0
Art (Creative) 0
Broker 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Persuade 0
Pilot 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scout Explorer 01
Citizen Colonist 01
 
Name Type Affinity Enmity Power Influence Species
Hermina Bowman Enemy 0 2 3 4 Ayansh'i (F/39)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A sudden war destroys Maxie Dickman's trade routes and contacts, forcing Maxie Dickman to flee that region of space.
1 20 Gain rebels as Enemy
2 20 Became a Scout (Explorer).
2 23 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 23 Became a Citizen (Colonist).
3 27 A revolution, attack or other unusual event throws Maxie Dickman's life into chaos, forcing Maxie Dickman to leave the planet.
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