Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Minerva McPherson's ship is damaged, and Minerva McPherson have to hitch-hike Minerva McPherson's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
Minerva McPherson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
21 |
Became a Citizen (Worker). |
3 |
24 |
A revolution, attack or other unusual event throws Minerva McPherson's life into chaos, forcing Minerva McPherson to leave the planet. |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Make an unexpected connection outside Minerva McPherson's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |