Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Neta Doolan's life into chaos, forcing Neta Doolan to leave the planet. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Neta Doolan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Neta Doolan fail to help. Gain an Enemy. |
2 |
20 |
Neta Doolan's ship is damaged, and Neta Doolan have to hitch-hike Neta Doolan's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
25 |
Neta Doolan's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
27 |
Forced to muster out. |