Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ottie Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
24 |
Ottie Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Corporate (Citizen). |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
26 |
Attacked by enemies and injured. |
4 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Gain Enemy if Ottie Mar don't already have one. |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |