Crewman Sheila Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 29 F 10 (1) 9 (1) 3 (-1) 2 (-2) 7 (0) 5 (-1)A93275
Agnostic, Dubious
 
Skills
Animals 0
Astrogation 0
Drive 0
Gun Combat 0
Mechanic 0
Pilot 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Entertainer Artist 01
Navy Line/Crew Crewman01
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Psychologically damaged by Sheila Lamb's time in the scouts.
2 21 Became a Entertainer (Artist).
2 24 Sheila Lamb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3 24 Failed to qualify for Free Trader (Merchant).
3 24 Submitted to the draft.
3 24 Became a Navy (Line/Crew) with the new title Crewman.
3 28 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
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