Scout Sylvia Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 29 F 2 (-2) 6 (0) 8 (0) 10 (1) 6 (0) 3 (-1)268A63
Nonconforming
 
Skills
Animals 0
Astrogation 1
Athletics 0
Drive 0
Electronics (Computers) 1
Flyer 0
Mechanic 0
Persuade 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Scout Surveyor Scout11
Scout Explorer Scout11
 
Name Type Affinity Enmity Power Influence Species
Dicie Fillanes Enemy 0 3 0 2 Tapazmal (F/34)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2 21 Became a Scout (Surveyor).
2 24 Spend several years jumping from world to world in Sylvia Lamb's scout ship.
2 25 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 25 Attempted to change assignments.
3 25 Switched to Scout (Explorer) with previous rank.
3 29 Sylvia Lamb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sylvia Lamb fail to help. Gain an Enemy.
3 29 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
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