Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Thelma Commins's ship is damaged, and Thelma Commins have to hitch-hike Thelma Commins's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Thelma Commins's Contacts or Allies betrays Thelma Commins, ending Thelma Commins's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
26 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |