Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Atha Moreno's work ends up coming home with Atha Moreno, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Atha Moreno's Contacts or Allies betrays Atha Moreno, ending Atha Moreno's career. That Contact or Ally becomes a Rival or Enemy. |