Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Marine Support (Marine). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A series of bad deals and decisions force Bennie Bluit into bankruptcy. Bennie Bluit salvages what Bennie Bluit can. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Opponents of Bennie Bluit's belief system ambush Bennie Bluit. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |