Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Join a social movement. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
A series of bad deals and decisions force Blanch Moore into bankruptcy. Blanch Moore salvages what Blanch Moore can. |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |