Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Carole Patterson do not know what happened to Carole Patterson. There is a gap in Carole Patterson's memory. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Carole Patterson's life into chaos, forcing Carole Patterson to leave the planet. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
25 |
Failed to qualify for Merchant Academy. |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
26 |
Became a Merchant (Free Trader). |
5 |
29 |
Make an unexpected connection outside Carole Patterson's normal circles. Gain a Contact. |
5 |
30 |
Promoted to Merchant (Free Trader) rank 1. |