Clare McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 30 F 4 (-1) 4 (-1) 6 (0) 7 (0) 3 (-1) 4 (-1)446734
Private, Involved
 
Skills
Athletics (Dexterity) 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Persuade 0
Recon 0
Science (Life Sciences/Xenology) 1
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Entertainer Artist 01
Drifter Wanderer 12
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Clare McMillan's work ends up coming home with Clare McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Became a Entertainer (Artist).
2 20 An investigation, tour, project or expedition goes wrong, stranding Clare McMillan far from home.
3 20 Failed to qualify for Surveyor (Scout).
3 20 Became a Drifter (Wanderer).
3 22 Spend time with an alien race. Gain a contact.
3 24 Promoted to Drifter (Wanderer) rank 1.
4 24 Continued as Drifter (Wanderer).
4 26 Gained a contact.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙