Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Clare McMillan's work ends up coming home with Clare McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Clare McMillan far from home. |
3 |
20 |
Failed to qualify for Surveyor (Scout). |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
22 |
Spend time with an alien race. Gain a contact. |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
26 |
Gained a contact. |