Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Evangeline Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Evangeline Weakman have no idea what happened to Evangeline Weakman – they found Evangeline Weakman's ship drifting on the fringes of friendly space. |
3 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
23 |
Betrayed by a friend. One of Evangeline Weakman's Contacts or Allies betrays Evangeline Weakman, ending Evangeline Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Failed to qualify for Physician (Scholar). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Switched to Scout (Explorer) with previous rank. |
4 |
26 |
Psychologically damaged by Evangeline Weakman's time in the scouts. |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Evangeline Weakman is chosen to represent Evangeline Weakman's faith in a vid show or other highly public forum. |
5 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |