Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Exie May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Exie May fail to help. Gain an Enemy. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Exie May spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |