Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
George McMillan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Hard times caused by a lack of interstellar trade costs George McMillan's job. |
3 |
20 |
Became a Scout (Explorer). |
3 |
24 |
George McMillan's ship is damaged, and George McMillan have to hitch-hike George McMillan's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
George McMillan is chosen to represent George McMillan's faith in a vid show or other highly public forum. |