Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Hassie Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Made lifelong friends. Gain 3 Allies. |
2 |
23 |
Dropped out of the merchant academy. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Hassie Carbey's Contacts or Allies betrays Hassie Carbey, ending Hassie Carbey's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Scholar (Field Researcher). |
4 |
25 |
An expedition or voyage goes wrong, leaving Hassie Carbey stranded in the wilderness. |
5 |
25 |
Returned to Drifter (Barbarian). |
5 |
28 |
Suffer from a life-threatening illness. |